Prepar3D now supports the consumer versions of the Oculus Rift and HTC Vive. Both Virtual Reality (VR) headsets are seamlessly integrated into the application. New VR enabled views automatically become available when a headset is connected to your PC and fully support head tracking and positioning and immersive stereoscopic rendering. New VR views can also be easily added or configured through the Camera SDK.
A new Cinematographer control mode is now available giving unrestricted and precise camera control to capture any angle at any time. Direct Input support is back alongside Raw Input giving users more options on how to configure their input devices. Additionally, a new Navigation Visuals screen can be used to toggle facility and airspace overlays directly on the 3D world.
New features have also been added to the Professional Plus version including weapons support for avatars, multiple enhancements to DIS including multiplayer support, voice communication, and easier configuration, as well as improved Multichannel stability.
Developers have even more tools available at their disposal including easier Scaleform integration into views, Lua support in ModelDef.xml files, custom light rendering via the PDK, the ability for plugins to register with internal events in the application, as well as numerous other advanced features.
Prepar3D v3 New Features :
- Oculus Rift runtime 1.7 support
- HTC Vive support
- Navigation Visuals UI showing facility, airspace, user, and AI overlays in the 3D world
- Scaleform gauges now support multitouch
- Avatar now supports weapons and designators including the ability to fire and aim guns
- Scaleform overlays can now be assigned to cameras
- Added Cinematographer control mode enabling high fidelity camera control
- Added new control events to rotate cameras without snapping back to original orientation when released and to linearly zoom cameras
- Control input method can now be switched between Raw Input and Direct Input
Minimum System Requrement :
- Operating System : Microsoft Windows 7 SP1 (32-bit) +
[N editions require Media Feature Pack] - Processor : 2.0 GHz
- RAM : 2GB
- HDD Space : 30 GB, with at least 10 GB on C:\
(3 GB for the SDK)
M.2 or Solid State Drive (SSD) is strongly recommended - VGA Card Memory : 1GB with DirectX 11 Support
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Thanks for visit, Have a nice flight CAPT !


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